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Language/Vocabulary based games
• Animal Game: Choose animal cards
without showing the learners. Then tell them that they are going
to receive 3 clues, so they need to listen carefully and guess
what you are describing. Alternative: Hand out a picture card to
each person and each learner takes it in turns to describe his
card to the class. e.g. I can gallop. I have a saddle. 3. You
can ride on my back. (horse).
• Shopping: This can be used with a
wide range of picture cards (food pictures work well). Gather
all the learners and show them all the flashcards you have. Put
them in your “shop” where the learners cannot see the pictures
easily. Give the learners a “shopping list of 3-4 items”. They
must go shopping and bring back the cards on the shopping list.
This is a useful to strengthen memory strategies.

• Vanishing cards: Place a number of picture cards in
front of the learners. Give them a few moments to memorise the
pictures and then tell them to close their eyes. Take away one
of the cards and then tell the learners to open their eyes
again. The first learner to guess the missing card can win that
card (for 1 point) and take away a card in the next round.
• Charades: Have a learner come to the
front of the class and show a picture card to him. The learner
then acts out that word and the first person to guess can be the
next player. This works very well with action verbs. Variation:
divide the class up into teams - the first learner to guess,
wins a point for his/her team.
• Concentration: You need 2 sets of
flashcards for this game. Place both sets face down on the
floor. Learners take turns in turning over 2 cards (saying the
cards aloud). If the cards match then the learner keeps the
cards. If the cards are different, the cards are turned back
over again in their original places. The learner with the most
pairs at the end of the game is the winner. Alternative: Find
cards that belong together i.e. knife and fork.

• Follow the sequence: Each student has
a set of cards. The teacher places his/her cards in a particular
order in two or three rows, and the learners copy the pattern.
Alternatively the teacher calls out the sequence of cards i.e.
dog-cat-horse-giraffe. The learners have to put their cards in
that order.
• Cross the River: Place cards facing
up on the floor in a winding manner. Each card represents a
stepping stone in the river, as learners must say rhyming w
Lindsay Brown
Phonix in a Box
Website:
www.phonixinabox.co.za
Cell: 072 323 5644
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